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Ambush Alley game- pic heavy
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bullshot
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Joined: 09 May 2007
Posts: 30

PostPosted: Sun Oct 14, 2007 5:00 pm    Post subject: Ambush Alley game- pic heavy Reply with quote

Here are some pics from our first games of Ambush Alley this weekend.



























Sorry, but no AAR. We were too bust trying to get the rules down and give them a test run.

BS
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LSSAH
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Joined: 17 Mar 2007
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Location: Whitley Bay, Northumbia.

PostPosted: Sun Oct 14, 2007 5:02 pm    Post subject: Reply with quote

Excellent Bullshot Very Happy What rules ya using ? Dougie.
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Duane
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Joined: 08 Mar 2007
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Location: Kansas City, Missouri, USA

PostPosted: Sun Oct 14, 2007 5:37 pm    Post subject: Reply with quote

wow quite the game. Did you make most of the terrain? I'm sure I missed it but who won?

Smile
Duane
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Faustnik
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Joined: 11 Mar 2007
Posts: 394
Location: Lisboa, Portugal

PostPosted: Sun Oct 14, 2007 5:46 pm    Post subject: Reply with quote

Nice layout Bullshot Wink

Is that the "Contracting Trouble" scenario from the Quick start free booklet?

Nice to have Caesar and Orion figures together with some Hotwheels as vehicles Twisted Evil

I thinking in this scenario for a in near future game Twisted Evil Twisted Evil Twisted Evil Wink

Faustnik
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fscunha
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Joined: 17 Mar 2007
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PostPosted: Sun Oct 14, 2007 6:34 pm    Post subject: Reply with quote

Great game!!!!

Nice figures and table.


Cunha
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bullshot
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Joined: 09 May 2007
Posts: 30

PostPosted: Sun Oct 14, 2007 6:43 pm    Post subject: Reply with quote

@Dougie
The rules are Ambush Alley. If you go to http://www.ambushalleygames.com/ you can download the free quick start rules. We played the scneario 'Contracting Trouble' from the quick start rules. I have since bought the full version and they are great.

@Faustnik
Those are Caesar minis for the insurgents. The Marines I got from FAA. I know they are a line that existed under another name that is now gone, but I am not sure it is Orion or not. At any rate, they can now be gotten from Baxter over at FAA.

@Duane
The terrain was Hacksaw's. Alot of it was scratchbuilt. Some of it HO sclae modelt train stuff.

BS
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Michi
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Joined: 09 Jul 2007
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Location: Nürnberg

PostPosted: Sun Oct 14, 2007 7:03 pm    Post subject: Reply with quote

Nice pictures, but how about at least a little report? Just the plot and how it turned out??
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bullshot
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Joined: 09 May 2007
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PostPosted: Sun Oct 14, 2007 7:21 pm    Post subject: Reply with quote

The objective was for the Marines to escort 2 contractors off the table. The contractors were with the wrecked SUV. We played twice. During the first game, the insurgents failed to mass enough firepower on the Marines and they retrieved the contractors. On the second game, the Marines managed to get to one of the contractors, but were stopped before they could get off the table. Ambush Alley has insurgent 'hot spots'. The insurgent player gets a random number and compostion of insurgents coming in on a random hot spot. Makes for an interesting game.

BS
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Michi
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Joined: 09 Jul 2007
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Location: Nürnberg

PostPosted: Sun Oct 14, 2007 7:28 pm    Post subject: Reply with quote

bullshot wrote:
Makes for an interesting game.

BS


Sounds like. Thanks for the briefing! Smile
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Gunbird
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Joined: 09 Mar 2007
Posts: 1064
Location: Tilburg, The Netherlands

PostPosted: Sun Oct 14, 2007 8:14 pm    Post subject: Reply with quote

Wow, nice.... better finish my "Paint more cars" phase and get cracking with my "Get the damn houses built" phase soon!

Excellent examples.......but could u get some close up action shots next time? Wink

Johan
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thomastmcc
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Joined: 09 Mar 2007
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Location: falkirk in scotland

PostPosted: Sun Oct 14, 2007 8:42 pm    Post subject: Reply with quote

cool looking game mate..
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Hacksaw
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Joined: 12 Mar 2007
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PostPosted: Mon Oct 15, 2007 2:34 am    Post subject: Reply with quote

The rules are interesting, definitely tailored for urban insurgency (not that that is a bad thing at all). They have a pretty good 'feel', in some ways they are like a cross between Stargrunt and Starship Troopers.

The troops (regulars and insurgents) have a quality rating that equates to a die type (d6/8/10/12), their ranges and combat skills are all based on that die, much like Stargrunt. They also have a seperate rating for morale, which I definitely think is a must in any period or genre.

The insurgents come onto the board from 'hotspots' (spawn points), and in random groups of variable strength...but they usually get loads of troops that have to mass to have an effect, and even these small hordes must support each other in order to really hurt the regulars...just like the bugs in Starship Troopers. All the Marines needed in that first game was jump packs and they would have been MI troops Wink

The two games we played were both slaughters...first time the insurgents died horribly, the second time I got wise and chewed up the Marines pretty bad. Gave it almost a Colonials feel, if that makes sense. You either win big or you die horribly. Plays wicked fast once you get a feel for it. Even the full rules don't appear to add so much that it will bog things down terribly.

Since we were using 20mm stuff, for the second game we upped the ranges for weapons by 150% as the rules are written for 15s. They say to double everything for 28s so we split the difference and it worked well IMO. At least the blasted insurgents could fire across the street Twisted Evil

I need to build more buildings...I liked the table but the mix of MidEast and model RR stuff made me feel like we were fighting in Faluja, Kansas Cool

All in all a fun game. Thanks again to Bullshot for making the trek to my brothers place and putting it on for us.
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bullshot
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Joined: 09 May 2007
Posts: 30

PostPosted: Mon Oct 15, 2007 2:59 am    Post subject: Reply with quote

One thing I have noticed from the full on rules is that the 'Optimal Range; thing is different form the quick start. If you are outside the optimal range, there is no 'negative' benefit and it is still a 4+ to hit. Being within optimal range gives a +1 firepower die. There are a few other things and a few tweaks that were made to the starter scenario that would have some difference. I also learned that a Regular unit can React to every interruption it takes. So, if 3 insurgent units interrupt their movement, the regular unit can react to each interruption in and still be able to fire after moving. The regular unit loses 1 die of firepower for each interruption after the first. Also, the morale checks are taken immediately and the effects are immediate. I definitely want to try the scenario again in a couple of weeks with the full on rules.

BS
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Hacksaw
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Joined: 12 Mar 2007
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PostPosted: Mon Oct 15, 2007 3:49 am    Post subject: Reply with quote

Yes, those might make for some interesting changes. Shocked Smile I'll have to start painting my insurgents in between Vikings and ACW stuff. Looks like we may need more Twisted Evil
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sayeed
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Joined: 16 Mar 2007
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Location: sarf west london , UK

PostPosted: Mon Oct 15, 2007 9:35 am    Post subject: Reply with quote

did u like the ambush alley rules ??

any reservations ????
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